Chat Box
Online Members
None
Online Guests: 2
Roster
Top Posters
Shameless
339 posts

Peets
146 posts

Yatzo
115 posts

nocosd
78 posts

Sam
61 posts

Adamboven
57 posts

Vas
57 posts

XTerm
51 posts

harai
51 posts

Gwyn
48 posts

New spell discussion
Forum » General » General Discussion
Joined: 4th Jun 2015
Rank: Co-Leader
Likes 4
1st Jul 2015

Poison: http://clashofclans.wikia ... om/wiki/Poison_Spell
-Level 1 does 270 damage.
-Level 2 (available TH8) does 360.
-Level 3 (TH9) does 450.
-Level 4 (TH10) does 540. 

Thoughts: Total game-changer, especially in war! Goodbye to witches, wizards, and archers. Aside from something like "22 archers and 2 wizards" type of long-draw castle compositions, which might be worth trying out, the only things that really make sense are valks, loons, hogs, drags, and lavas, all of which will be in much smaller quantities and thus more efficient to lure. 

Haste: http://clashofclans.wikia ... com/wiki/Haste_Spell
-Level 1 (TH9) is a 28 speed increase, same as max rage, and a duration of 10 seconds. 
-Levels 2-4 are only available at TH10. Moves up to a 46 speed increase and 25 seconds at level 4, which is OP. 

Thoughts: At TH10, this is absolutely gigantic. Not sure about TH9 though. Rage spell lasts 18 seconds vs 10 for haste, and includes the damage boost, and the area it covers is 56% bigger (pi r-squared FTW). Still, should be worth experimenting with haste on loon raids, especially with poison replacing a lightning and giving room for both two rage and two haste. Loons need speed more than damage. 

Earthquake: http://clashofclans.wikia ... iki/Earthquake_Spell
4x damage to walls!
-Level 1 does 6% damage to buildings and 24% to walls. 
-Level 2 (TH8) does 8% to buildings and 32% to walls. 
-Level 3 (TH9) does 10%/40%
-Level 4 (TH10) does 12%/48%. 

Thoughts: It isn't a replacement for lightning, aside from possibly having two quakes and two lightning to take out an air defense (or even 2/1?). However, three quakes at TH9 might be better than a jump spell, because quake has a 5 radius compared to 3.5 for jump, which means almost exactly twice the area being covered, AND the walls would be down until the end of the raid, AND 30% building damage. 

I can easily see going into war at TH9 with 1 poison, 3 quake, 1-3 haste, and you'll still have room for 2 rage/heal spells. You'll need far less in the way of CC and AQ kill squads, freeing up space for more loons, hogs, wizards, whatever. 

At TH8, I don't think quake is plausible, since it would take 4 of them to bring down walls, though 3 would make them paper-thin. Skull walls aren't as nasty as lego/lava walls anyway. So I'd guess just 1 poison and the rest rage/heal. 

TH10 will get the real deal, with 2 quakes being a strong replacement for a jump spell, 2 hastes working better than a rage spell in most cases, and poison being strong enough to kill max hogs and nearly kill max loons. 
Last Edit: 1st Jul 2015 by Ditch
Joined: 27th Jun 2014
Rank: Co-Leader
Likes 20
1st Jul 2015

interesting stuff, should test them out in farming raids
Joined: 4th Jun 2015
Rank: Co-Leader
Likes 4
1st Jul 2015

Quake damage is likely a percentage of *current* HP, not max. In which case, yuck; at TH8, two quakes followed by two lightning wouldn't even kill a level 5 air defense
Joined: 27th Jun 2014
Rank: Co-Leader
Likes 20
2nd Jul 2015

I've seen some videos of it leveling max walls with 4 earthquake spells.
Joined: 4th Jun 2015
Rank: Co-Leader
Likes 4
2nd Jul 2015

Maybe the damage reduction is only for buildings.
Forum » General » General Discussion
Please login or register to reply.
Recruitment
Open
Closed
Closed
Closed

Events
« Nov 2017 »
M
T
W
T
F
S
S
 
 
1
2
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30